Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
2-D shape blending: an intrinsic solution to the vertex path problem
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Constructing piecewise linear homeomorphisms of simple polygons
Journal of Algorithms
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Shape Blending Using the Star-Skeleton Representation
IEEE Computer Graphics and Applications
High quality compatible triangulations
Engineering with Computers
ACM SIGGRAPH 2004 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
Detail preserving shape deformation in image editing
ACM SIGGRAPH 2007 papers
Compatible Embedding for 2D Shape Animation
IEEE Transactions on Visualization and Computer Graphics
Controllable conformal maps for shape deformation and interpolation
ACM SIGGRAPH 2010 papers
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The establishment of a good correspondence mapping is a key issue in planar animations such as image morphing and deformation. In this paper, we present a novel mapping framework for animation of complex shapes. We firstly let the user extract the outlines of the interested object and target interested area from the input images and specify some optional feature lines, and then we generate a sparse delaunay triangulation mesh taking the outlines and the feature lines of the source shape as constraints. Then we copy the topology from the source shape to the target shape to construct a valid triangulation in the target shape. After that, each triangle of this triangular mesh is further segmented into a dense mesh patch. Each mesh patch is parameterized onto a unit circle domain. With such parameterization, we can easily construct a correspondence mapping between the source patches and the corresponding target patches. Our framework can work well for various applications such as shape deformation and morphing. Pleasing results generated by our framework show that the framework works well.