Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surface

  • Authors:
  • Jarek Rossignac;Mark Allen;Wayne J. Book;Ari Glezer;Imme Ebert-Uphoff;Chris Shaw;David Rosen;Stephen Askins;Jing Bai;Paul Bosscher;Joshua Gargus;ByungMoon Kim;Ignacio Llamas;Austina Nguyen;Guang Yuan;Haihong Zhu

  • Affiliations:
  • -;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-

  • Venue:
  • SMI '03 Proceedings of the Shape Modeling International 2003
  • Year:
  • 2003

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Abstract

The NSF Digital Clay project is focused on the design,prototyping, integration, and validation of a computer-controlledphysical device capable of taking any of a widerange of possible shapes in response to changes in adigital 3D model or to changes in the pressure exercisedupon it by human hands. Although it clearly is a naturaland unavoidable evolution of 3D graphical userinterfaces, its unprecedented capabilities constitute amajor leap in technologies and paradigms for 3D display,for 3D input, and for collaborative 3D design. In thispaper, we provide an overview of the Digital Clay projectand discuss the challenges, design choices, and initialsolutions for a new Finger Sculpting interface designedfor the Digital Clay and prototyped using conventional3D I/O hardware.