On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Prototyping digital clay as an active material
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Easigami: virtual creation by physical folding
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology
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The NSF Digital Clay project is focused on the design,prototyping, integration, and validation of a computer-controlledphysical device capable of taking any of a widerange of possible shapes in response to changes in adigital 3D model or to changes in the pressure exercisedupon it by human hands. Although it clearly is a naturaland unavoidable evolution of 3D graphical userinterfaces, its unprecedented capabilities constitute amajor leap in technologies and paradigms for 3D display,for 3D input, and for collaborative 3D design. In thispaper, we provide an overview of the Digital Clay projectand discuss the challenges, design choices, and initialsolutions for a new Finger Sculpting interface designedfor the Digital Clay and prototyped using conventional3D I/O hardware.