Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The approximation power of moving least-squares
Mathematics of Computation
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Haptics-based volumetric modeling using dynamic spline-based implicit functions
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Resolution adaptive volume sculpting
Graphical Models - Volume modeling
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mesh forging: editing of 3D-meshes using implicitly defined occluders
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A finite element method for surface restoration with smooth boundary conditions
Computer Aided Geometric Design
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Context-based surface completion
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Image completion with structure propagation
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Example-based 3D scan completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Detail-preserving surface inpainting
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Proximity graphs for defining surfaces over point clouds
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models -- a task that is frequently encountered in particular in the fields of cultural heritage and archaeology. In these fields, faithfully digitised models are often to be restorated in order to visualise the object in its original state, reversing the effects of aging or decay. In our approach, we combine intuitive free-form modelling techniques with automatic 3D surface completion to derive a powerful modelling methodology that on the one hand is capable of including a user's expertise into the surface completion process. The automatic completion, on the other hand, reconstructs the required surface detail in the modelled region and thus frees the user from the need to model every last detail manually. The power and feasibility of our approach is demonstrated with several examples.