Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Communications of the ACM - Organic user interfaces
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Towards more paper-like input: flexible input devices for foldable interaction styles
Proceedings of the 21st annual ACM symposium on User interface software and technology
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bendflip: examining input techniques for electronic book readers with flexible form factors
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Kinetic device: designing interactions with a deformable mobile interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui
Proceedings of the 14th ACM international conference on Multimodal interaction
Feel the action: dynamic tactile cues in the interaction with deformable uis
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Novel user interaction styles with flexible/rollable screens
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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Deformable User Interfaces (DUIs) are increasingly being proposed for new tangible and organic interaction metaphors and techniques. To design DUIs, it is necessary to understand how deforming different materials manually using different gestures affects performance and user experience. In the study reported in this paper, three DUIs made of deformable materials with different levels of stiffness were used in navigation tasks that required bending and twisting the interfaces. Discrete and continuous deformation gestures were used in each case. Results showed that the stiffness of the material and the type of gesture affected performance and user experience in complex ways, but with a pervading pattern: using discrete gestures in very short navigation distances and continuous gestures otherwise, plus using lower-stiffness materials in every case, was beneficial in terms of performance and user experience.