Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Organic user interfaces
Towards more paper-like input: flexible input devices for foldable interaction styles
Proceedings of the 21st annual ACM symposium on User interface software and technology
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Kinetic device: designing interactions with a deformable mobile interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring the effects of size on deformable user interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui
Proceedings of the 14th ACM international conference on Multimodal interaction
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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We discuss Cobra, a handheld peripheral for computer games that applies flexible display design principles to provide a highly intuitive, mobile gaming experience. Cobra is a flexible plastic board interface that uses bends as input to the gaming device. The display is provided by a shoulder-mounted Pico projector. In this paper, we will present our prototype, the motives behind it, and its immediate applications.