VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Designing physical and social intergenerational family entertainment
Interacting with Computers
Out of sight, out of mind: co-player effects on seniors' player experience
Proceedings of the 3rd International Conference on Fun and Games
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
ACM SIGGRAPH 2011 Art Gallery
Universal Access in the Information Society - Special Issue: Intergenerational context as an emphasis for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we compared the digital gameplay of three user groups comprising of younger and older adults. Players were paired together with the game objective of cooperatively nurturing and maintaining a set of virtual garden plants using a novel form of silhouette interaction. Questionnaire and observations revealed marked differences in the communicative behavior of the age groups, with higher verbal communication amongst the older pairs, but lower gameplay competency. Variations were identified in the paired interaction of the younger and older players, highlighting the challenge of designing games to encourage intergenerational bonding.