Out of sight, out of mind: co-player effects on seniors' player experience

  • Authors:
  • Brian J. Gajadhar;Henk Herman Nap;Yvonne A. W. de Kort;Wijnand A. IJsselsteijn

  • Affiliations:
  • Eindhoven University of Technology, Eindhoven, The Netherlands;Eindhoven University of Technology, Eindhoven, The Netherlands;Eindhoven University of Technology, Eindhoven, The Netherlands;Eindhoven University of Technology, Eindhoven, The Netherlands

  • Venue:
  • Proceedings of the 3rd International Conference on Fun and Games
  • Year:
  • 2010

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Abstract

Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and seniors' sense of social presence is not affected when a computer controlled co-player is substituted by a distant human co-player.