Usability an important goal for the design of therapeutic games for older adults

  • Authors:
  • Anne Collins McLaughlin;Michelle R. Bryant;John F. Sprufera;Jason C. Allaire;Maribeth Gandy

  • Affiliations:
  • Department of Psychology, North Carolina State University, Raleigh, NC;Department of Psychology, North Carolina State University, Raleigh, NC;Department of Psychology, North Carolina State University, Raleigh, NC;Department of Psychology, North Carolina State University, Raleigh, NC;Georgia Institute of Technology, Interactive Media Technology Center, Atlanta, GA

  • Venue:
  • EPCE'13 Proceedings of the 10th international conference on Engineering Psychology and Cognitive Ergonomics: applications and services - Volume Part II
  • Year:
  • 2013

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Abstract

The importance of usability for older adults in therapeutic games has not been well explored. Aspects of game-related usability that go beyond typical considerations are a need for challenge, complexity, adoption by novices, motivation for extensive use, and enjoyment. Benefits to considering usability as it pertains to this special population may have long-term benefits for personal independence, maintenance of skills, and rehabilitation from injury. We outline areas we deem critical as a first step to utilizing what we know of older adult use of games for training purposes to facilitate a conversation between designers and researchers for creating and improving games for older players.