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Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
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Proceedings of the 3rd International Conference on Fun and Games
The design of an interactive stroke rehabilitation gaming system
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Computers in Human Behavior
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The importance of usability for older adults in therapeutic games has not been well explored. Aspects of game-related usability that go beyond typical considerations are a need for challenge, complexity, adoption by novices, motivation for extensive use, and enjoyment. Benefits to considering usability as it pertains to this special population may have long-term benefits for personal independence, maintenance of skills, and rehabilitation from injury. We outline areas we deem critical as a first step to utilizing what we know of older adult use of games for training purposes to facilitate a conversation between designers and researchers for creating and improving games for older players.