Self-organization and associative memory: 3rd edition
Self-organization and associative memory: 3rd edition
A possibility for implementing curiosity and boredom in model-building neural controllers
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Goal creation in motivated agents
ECAI-94 Proceedings of the workshop on agent theories, architectures, and languages on Intelligent agents
Modeling motivations and emotions as a basis for intelligent behavior
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Design principles for intelligent environments
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A motivational system that drives the development of activity
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Motivated Behavior for Goal Adoption
Selected Papers from the 4th Australian Workshop on Distributed Artificial Intelligence, Multi-Agent Systems: Theories, Languages, and Applications
Relational Reinforcement Learning
ILP '98 Proceedings of the 8th International Workshop on Inductive Logic Programming
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Supervised learning of an abstract context model for an intelligent environment
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
International Journal of Metadata, Semantics and Ontologies
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Intelligent rooms comprise hardware devices that support human activities in a room and software that has some level of control over the devices. “Intelligent” implies that the room is considered to behave in an intelligent manner or includes some aspect of artificial intelligence in its implementation. The focus of this paper is intelligent sensed environments, including rooms or interactive spaces that display adaptive behaviour through learning and motivation. We present motivated agent models that incorporate machine learning in which the motivation component eliminates the need for a benevolent teacher to prepare problem specific reward functions or training examples. Our model of motivation is based on concepts of “curiosity”, “novelty” and “interest”. We explore the potential for this model through the implementation of a curious place.