High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapSense: enhancing finger interaction on touch surfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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Touch interfaces provide great flexibility in designing an UI. However, the actual experience is often frustrating due to bad touch recognition. On small systems, we can analyze yaw, roll, and pitch of the finger to increase touch accuracy for a single touch. On larger systems, we need to take additional factors into account as users have more flexibility for their limb posture and need to aim over larger distances. Thus, we investigated how people perform touch sequences on those large touch surfaces. We show that the relative location of the predecessor of a touch has a significant impact on the orientation and position of the touch ellipsis. We exploited this effect on an off-the-shelf touch display and showed that with only minimal preparation the touch accuracy of standard hardware can be improved by at least 7%, allowing better recognition rates or more UI components on the same screen.