A guide to metaphorical design
Communications of the ACM
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical gestures for abstract concepts: Inclusive design with primary metaphors
Interacting with Computers
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Tangibles for learning: a representational analysis of physical manipulation
Personal and Ubiquitous Computing
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Patterns of experience in thermal conceptual metaphors
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Population stereotypes of color attributes for tangible interaction design
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Population stereotypes describe ways in which people, often unconsciously, expect user interface elements to function. Thus they can provide powerful rules for designing intuitive interaction. The literature, however, documents only a few population stereotypes and most of them do not tap the full potential of tangible interaction. Here, we try to alleviate this situation by providing a theory and a method to obtain candidate population stereotypes with a special emphasis on physical-to-abstract mappings. Twenty-nine stereotype candidates were derived from the theory and their validity was empirically tested. The results indicate that more than half of them can be recommended as design guidelines right away; the remainder needs further investigation regarding the contexts under which they can be applied.