Hybrid Space: Generative Form and Digital Architecture
Hybrid Space: Generative Form and Digital Architecture
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Ambient Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts
DATE '03 Proceedings of the conference on Design, Automation and Test in Europe - Volume 1
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Technology as Experience
Ambient intelligence drives open innovation
interactions - Ambient intelligence: exploring our living environment
The value of handhelds in smart environments
Personal and Ubiquitous Computing
GENIO: an ambient intelligence application in home automation and entertainment environment
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and Modeling Smart Environments (Invited Paper)
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
4dspace: Interactive Architecture (Architectural Design)
4dspace: Interactive Architecture (Architectural Design)
ACM SIGGRAPH 2002 conference abstracts and applications
W4A '07 Proceedings of the 2007 international cross-disciplinary conference on Web accessibility (W4A)
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Checkpoints, hotspots and standalones: placing smart services over time and place
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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With the current development towards completely interactive environments realized through ubiquitous computing technologies and new transmaterials, the interaction landscape is changing from consisting of separated computer environments and related human-computer interaction issues, to being more about interactive architecture and human- (digitally enhanced) environment interaction. Given this general shift it becomes important to examine the fundamental challenges, consequences, and implications for design facing interaction designers. In this paper we therefore set out to: 1) describe the general character of these future interactive environments, 2) discuss interaction design challenges related to fully interactive environments, and 3) point at some general implications for design given this new understanding. To exemplify this trend, we describe two ongoing research projects that illustrate some aspects of the changes of the physical environment and changes in the (traditional) relation between the physical environment and its habitants. Finally, we present some arguments for environment interaction theorizing as a fundamental approach to tackle this general and fundamental challenge for the field of human-computer interaction.