Generative communication in Linda
ACM Transactions on Programming Languages and Systems (TOPLAS)
Limbo: a tuple space based platform for adaptive mobile applications
ICODP/ICDP '97 Proceedings of the IFIP/IEEE international conference on Open distributed processing and distributed platforms
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mediacups: experience with design and use of computer-augmented everyday artefacts
Computer Networks: The International Journal of Computer and Telecommunications Networking - pervasive computing
Multi-sensor context-awareness in mobile devices and smart artifacts
Mobile Networks and Applications
IEEE Pervasive Computing
Efficient Object Identification with Passive RFID Tags
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
People, places, things: Web presence for the real world
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
Design guidelines for integration of wireless sensor networks with enterprise systems
Proceedings of the 1st international conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications
Reducing false reads in RFID-embedded supply chains
Journal of Theoretical and Applied Electronic Commerce Research
Environment interaction: character, challenges & implications for design
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Design principles for contactile computing
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
Optimal collaboration of thin---thick clients and resource allocation in cloud computing
Personal and Ubiquitous Computing
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The severe resource restrictions of computer-augmented everyday artifacts imply substantial problems for the design of applications in smart environments. Some of these problems can be overcome by exploiting the resources, I/O interfaces, and computing capabilities of nearby mobile devices in an ad-hoc fashion. We identify the means by which smart objects can make use of handheld devices such as PDAs and mobile phones, and derive the following major roles of handhelds in smart environments: (1) mobile infrastructure access point; (2) user interface; (3) remote sensor; (4) mobile storage medium; (5) remote resource provider; and (6) weak user identifier. We present concrete applications that illustrate these roles, and describe how handhelds can serve as mobile mediators between computer-augmented everyday artifacts, their users, and background infrastructure services. The presented applications include a remote interaction scenario, a smart medicine cabinet, and an inventory monitoring application.