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Shared spaces: transportation, artificiality, and spatiality
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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The invisible computer
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interactions
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Turning pervasive computing into mediated spaces
IBM Systems Journal
Conceptual models: begin by designing what to design
interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Supporting Human Activities - Exploring Activity-Centered Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Activity-based computing: support for mobility and collaboration in ubiquitous computing
Personal and Ubiquitous Computing
Data unification in personal information management
Communications of the ACM - Personal information management
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Severity and impact of computer user frustration: A comparison of student and workplace users
Interacting with Computers
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
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Our digital habitat, which today consists of desktops, applications and web pages, should be based on the same abstract concepts - habitats, spaces, information, objects and mechanisms - as our physical habitat. This enables people to feel safe, in control, capable and social, in contrast to the widespread feeling of frustration in the today's digital society. This paper presents the key principles for designing such a continuum of the physical and digital habitats in which people perform their everyday activities, to which other systems connect and which developers extend with new concepts like ones that current digital habitats do not support.