The design and implementation of pie menus
Dr. Dobb's Journal
The limits of expert performance using hierarchic marking menus
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
Curve dial: eyes-free parameter entry for GUIs
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment
ACM Transactions on Applied Perception (TAP)
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pen-Based Interface Using Hand Motions in the Air
IEICE - Transactions on Information and Systems
Interaction technique combining gripping and pen pressures
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part IV
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Our research goal is to improve stylus operability by utilizing the human knowledge and skills applied when a user uses a pen. Such knowledge and skills include, for example, the way a person holds a pen to apply a generous amount of ink to draw a thick line with a brush pen. We propose a form of interaction, Finger Action, which uses input operations applying such knowledge and skills. Finger Action consists of five input operations: gripping, thumb tapping, index-finger tapping, thumb rubbing, and index-finger rubbing. In this paper, we describe Finger Action, a prototype pressure-sensitive stylus used to realize Finger Action, an application of Finger Action, and an evaluation of the practicality of Finger Action.