The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Primary and secondary context in mobile video communication
Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A solution for navigating user-generated content
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
World-wide access to geospatial data by pointing through the earth
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The whole world under your feet: field trial of embodied browsing of geotagged content
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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We present the user experience study results of a novel interaction concept that enables viewing and accessing geospatial data from all around the Earth, by pointing with a mobile device directly towards any physical location. We explain the relationship of this concept to traditional augmented reality and map based user interfaces, and we describe a prototype of the concept. In the evaluation we found that whole body interaction is a good way to browse geospatial content. The need for real-time information arises when using the concept. Reliable and detailed information is expected. Examining the Earth became interesting with the prototype. We also discuss the challenges faced in the prototype and suggest ways to tackle them.