Digital board games: peripheral activity eludes ennui

  • Authors:
  • Aleksander Krzywinski;Weiqin Chen;Erlend Røsjø

  • Affiliations:
  • University of Bergen, Bergen, Norway;University of Bergen, Bergen, Norway;University of Bergen, Bergen, Norway

  • Venue:
  • Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
  • Year:
  • 2011

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Abstract

In this paper the authors argue that the affordance of peripheral activities in multi-modal tabletop interfaces for digital board games increase the user experience of passive players compared to WIMP interfaces. The authors have made a prototype implementation of Carcassonne with a multi-modal, direct manipulation interface and conducted a user study to explore the effects of this interface and found that it appears to influence the experience and fun factor of players of digital board games.