Communications of the ACM
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper the authors argue that the affordance of peripheral activities in multi-modal tabletop interfaces for digital board games increase the user experience of passive players compared to WIMP interfaces. The authors have made a prototype implementation of Carcassonne with a multi-modal, direct manipulation interface and conducted a user study to explore the effects of this interface and found that it appears to influence the experience and fun factor of players of digital board games.