Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptual user interfaces (introduction)
Communications of the ACM
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Understanding and Using Context
Personal and Ubiquitous Computing
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
The Personal Server: Changing the Way We Think about Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Demo I Microsoft Surface and the Single View Platform
CTS '09 Proceedings of the 2009 International Symposium on Collaborative Technologies and Systems
Automatic temporal segment detection and affect recognition from face and body display
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on human computing
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Activity recognition based on intra and extra manipulation of everyday objects
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
Situative Space Tracking within Smart Environments
IE '10 Proceedings of the 2010 Sixth International Conference on Intelligent Environments
A Situative Space Model for Mobile Mixed-Reality Computing
IEEE Pervasive Computing
Middleware for distributed context-aware systems
OTM'05 Proceedings of the 2005 Confederated international conference on On the Move to Meaningful Internet Systems - Volume >Part I
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Activity recognition using an egocentric perspective of everyday objects
UIC'07 Proceedings of the 4th international conference on Ubiquitous Intelligence and Computing
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The visions of ambient intelligence demand novel interaction paradigms that enable designers and system developers to frame and manage the dynamic and complex interaction between humans and environments populated with physical (real) and virtual (digital) objects of interest. So far, many proposed approaches have adhered to a device-centric stance when including virtual objects into the ambient ecology; a stance inherited from existing interaction paradigms for mobile and stationary interactive devices. In this article, we introduce egocentric interaction as an alternative approach, taking the human agent's body and mind as the center of reference. We show how this interaction paradigm has influenced both the conception and implementation of the easy ADL ecology, comprising of smart objects, a personal activity-centric middleware attempting to simplify interaction given available resources, ambient intelligence applications aimed at everyday activity support, and a human agent literally in the middle of it all.