Cyberspace
Designing interaction
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
The coming age of calm technolgy
Beyond calculation
Proceedings of the working conference on Advanced visual interfaces
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Egocentric interaction as a tool for designing ambient ecologies-The case of the easy ADL ecology
Pervasive and Mobile Computing
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This is an analysis of the changes the concept of interface is going through in the shift from the currently dominating virtuality paradigm of use to two new use paradigms, namely ubiquity and mobility; an analysis of the concomitantly shifting role of symbols in relation to the user and to the world; ending with an attempt to identify and analyze important research issues in the new situation that arises, two of which are to better understand the various ways different kinds of interface symbols can link to their real-world referents, and how to combine tracking reality with supporting the user's own thinking.