Reality cues-based interaction using whole-body awareness

  • Authors:
  • Anderson Maciel;Luciana P. Nedel;Vitor A. M. Jorge;Juan M. T. Ibiapina;Luis F. M. S. Silva

  • Affiliations:
  • Universidade de Caxias do Sul, Caxias do Sul, Brazil;Instituto de Informática, UFRGS, Porto Alegre, Brazil;Instituto de Informática, UFRGS, Porto Alegre, Brazil;Instituto de Informática, UFRGS, Porto Alegre, Brazil;Instituto de Informática, UFRGS, Porto Alegre, Brazil

  • Venue:
  • Proceedings of the 2010 ACM Symposium on Applied Computing
  • Year:
  • 2010

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Abstract

The exploration of 3D environments using 6 degrees-of-freedom interaction is still a challenge since users easily become disoriented. In this paper we discuss the benefits of the whole-body awareness in 3D interactive applications. We propose a technique for navigation and selection in 3D environments which explores the peephole metaphor with a tablet PC. In practice, the tablet is held by the participant who moves it around and points it in any direction for visualization and interaction. The method was tested with a set of users who were asked to perform selection tasks. The technique presented competitive results when compared with conventional interaction methods and also showed that real world body orientation memory helps users to perform better in the virtual world.