A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
LUMAR: A Hybrid Spatial Display System for 2D and 3D Handheld Augmented Reality
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LightSense: enabling spatially aware handheld interaction devices
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Pose tracking from natural features on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Hi-index | 0.00 |
The exploration of 3D environments using 6 degrees-of-freedom interaction is still a challenge since users easily become disoriented. In this paper we discuss the benefits of the whole-body awareness in 3D interactive applications. We propose a technique for navigation and selection in 3D environments which explores the peephole metaphor with a tablet PC. In practice, the tablet is held by the participant who moves it around and points it in any direction for visualization and interaction. The method was tested with a set of users who were asked to perform selection tasks. The technique presented competitive results when compared with conventional interaction methods and also showed that real world body orientation memory helps users to perform better in the virtual world.