Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Multimodal interaction for distributed collaboration
Proceedings of the 6th international conference on Multimodal interfaces
The MaggLite post-WIMP toolkit: draw it, connect it and run it
Proceedings of the 17th annual ACM symposium on User interface software and technology
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Human-centered collaborative interaction
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
A Session Engine Approach for Synchronous Collaborative Environments
C5 '09 Proceedings of the 2009 Seventh International Conference on Creating, Connecting and Collaborating through Computing
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This paper presents an initial study of a multimodal collaborative platform concerning user preferences and interaction technique adequacy towards a task. True collaborative interactions are a missing aspect of the majority of nowadays' multi-user system on par with the lack of support towards impaired users. In order to surpass these obstacles we provide an accessible platform for co-located collaborative environments which aims at not only improving the ways users interact within them but also at exploring novel interaction patterns. A brief study regarding a set of interaction techniques and tasks was conducted in order to assess the most suited modalities in certain settings. We discuss the results drawn from this study, detail some related conclusions and present future work directions.