Communications of the ACM - Special issue on computer graphics: state of the arts
Ubiquitous audio: capturing spontaneous collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Voice loops as cooperative aids in space shuttle mission control
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Thunderwire: a field study of an audio-only media space
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Floor control for multimedia conferencing and collaboration
Multimedia Systems
Successful multiparty audio communication over the Internet
Communications of the ACM
Meaning-making across remote sites: how delays in transmission affect interaction
Proceedings of the Sixth European conference on Computer supported cooperative work
Why Do Users Like Video? Studies of Multimedia-Supported Collaboration
Why Do Users Like Video? Studies of Multimedia-Supported Collaboration
Video matters!: when communication ability is stressed, video helps
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
The role of the face in communication: Implications for videophone design
Interacting with Computers
H.323: the multimedia communications standard for local area networks
IEEE Communications Magazine
Meeting central: making distributed meetings more effective
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Leveraging digital backchannels to enhance user experience in electronically mediated communication
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
An empirical study of the use of visually enhanced voip audio conferencing: the case of IEAC
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The SmartPhone provides a medium for distributed interactive group dialog by complementing an audio channel with a symbolic control channel. The control channel conveys information used for speaker identification, feedback, and turn taking. While these are conveyed visually in face-to-face meetings, their absence in purely audio systems limits the interactivity possible with such systems. Conveying control information symbolically avoids the bandwidth and other costs of video, while allowing novel modes of operation not possible in faceto-face meetings, e.g. anonymous feedback, prioritised turn taking and asynchronous skipping through meetings. The user interface to the control information is predominantly graphical.