What video can and can't do for collaboration: a case study
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Effects of spatial audio on memory, comprehension, and preference during desktop conferences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed meetings: a meeting capture and broadcasting system
Proceedings of the tenth ACM international conference on Multimedia
Bringing the Marks on a Whiteboard to Electronic Life
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Spatialized audioconferencing: what are the benefits?
CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
Improving audio conferencing: are two ears better than one?
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Porta-person: telepresence for the connected conference room
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
Exploring spatialized audio & video for distributed conversations
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Many HCI researchers have demonstrated that web and video conferencing do a poor job of preserving nonverbal cues and may not be comparable to person-to-person meetings because it changes the nature of information processing and imposes more cognitive burden by users. However, many industrial conferences and meetings are moving from person-to-person communication to device-to-device communication including phone/web/video conferencing because of benefits like travel cost/time reduction, convenience, and to leverage the global workforce. To overcome limitations of device-to-device communication, novel commercial devices and research prototypes, such as spatial audio/speaker, high-definition and spatial video/display, physical surrogates, or interactive digital whiteboard, have been developed. We would like to understand better about effectiveness of these new devices for conferencing, and drive suggestion and direction for future conferencing room environment.