CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Talking in circles: designing a spatially-grounded audioconferencing environment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Digital Artifacts for Remembering and Storytelling: PostHistory and Social Network Fragments
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Telemurals: linking remote spaces with social catalysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualizing email content: portraying relationships from conversational histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conversation Clock: Visualizing audio patterns in co-located groups
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Metaphor or diagram?: comparing different representations for group mirrors
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Phonetic shapes: an interactive, sonic guest book
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Online voice conversations are becoming ever more popular. People have been logging online text conversations, but what about voice conversations? Walter Ong simply states, "written words are residue. Oral tradition has no such residue or deposit" [6]. However, we do not just want to archive conversations, we want to enable users to have some meaning in these "logs". We introduce a project that takes a remote conversation and visualizes it. It does so in a way that takes volume, pitch and content into account. With this information, the visualizations display the data in a meaningful way. Users can use these images in the future to review past conversations whether it is for nostalgia's sake or to recall some piece of information. In this paper, we describe the early design and iteration of system for archiving and creating artifacts from remote audio conversations.