Usability engineering at a discount
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
Design principles for interactive software
Design principles for interactive software
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
iCAP: an informal tool for interactive prototyping of context-aware applications
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HyperMark: issuing commands by drawing marks in HyperCard
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
More principled design of pervasive computing systems
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
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Coupling is the action of binding two entities so that they can operate together to provide new functions. In this article, we propose a formal definition for coupling and present two complementary conceptual tools to reason about coupling interaction resources. The first tool is a graph theoretic and algebraic notation that can be used to identify the consequents of causal couplings so that the side-effects of the creation of a coupling can be analyzed in a formal and systematic way. The second tool formulates the problem of coupling using an 8 state automaton that models the life cycle of a coupling and provides designers with a structure to verify that usability properties have been satisfied for each state. We conclude with the concept of meta-UI, an overarching interactive system that shows that coupling is only one aspect of a larger problem space.