Three-dimensional object recognition from single two-dimensional images
Artificial Intelligence
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
International Journal of Computer Vision
VisualSEEk: a fully automated content-based image query system
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affine Structure from Line Correspondences With Uncalibrated Affine Cameras
IEEE Transactions on Pattern Analysis and Machine Intelligence
Use of the Hough transformation to detect lines and curves in pictures
Communications of the ACM
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic Modeling and 3D Reconstruction of Urban House Roofs from High Resolution Aerial Imagery
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Visual recognition of pointing gestures for human-robot interaction
Image and Vision Computing
Extraction of 3D Line Segment Using Disparity Map
ICDIP '09 Proceedings of the International Conference on Digital Image Processing
Line reconstruction from many perspective images by factorization
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Interaction and co-located collaboration in large projection-based virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Augmented interaction with physical books in an Ambient Intelligence learning environment
Multimedia Tools and Applications
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A method is proposed that visually estimates the 3D pose and endpoints of a thin cylindrical physical object, such as a wand, a baton, or a stylus, that is manipulated by a user. The method utilizes multiple synchronous images of the object to cover wide spatial ranges, increase accuracy and deal with occlusions. Experiments demonstrate that the method can be applied in real-time using modest and conventional hardware and that the outcome suits the purposes of employing the approach for human computer interaction.