Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Simple cognitive modeling in a complex cognitive architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predictive human performance modeling made easy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting task execution time on handheld devices using the keystroke-level model
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
iPod distraction: effects of portable music-player use on driver performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vio: a mixed-initiative approach to learning and automating procedural update tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating user performance time models in the design of tangible UIs
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Understanding User Centred Design (UCD) for People with Special Needs
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Rapid prototyping and evaluation of in-vehicle interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
An infrastructure for experience centered agile prototyping of ambient intelligence
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Analysis of a new simulation approach to dialog system evaluation
Speech Communication
Enhanced operator function model: a generic human task behavior modeling language
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Looking for unexpected consequences of interface design decisions: the MeMo workbench
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Applied user performance modeling in industry: a case study from medical imaging
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Towards a tool for keystroke level modeling of skilled screen reading
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Towards analytical evaluation of human machine interfaces developed in the context of smart homes
Interacting with Computers
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
A model of shortcut usage in multimodal human- computer interaction
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
Action graphs and user performance analysis
International Journal of Human-Computer Studies
Comparing Low and High-Fidelity Prototypes in Mobile Phone Evaluation
International Journal of Technology Diffusion
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Prototypes' different purposes give them different requirements. Purposes for UI prototypes in pervasive computing systems development include communicating design ideas to diverse team members, supporting formative user tests, and providing summative evaluations of skilled user performance. CogTool is a system for rapidly building HTML storyboards as prototypes to fulfill all three purposes. It automatically produces quantitative predictions of skilled user performance time through demonstration, making human performance modeling more accessible to system designers.This article is part of a special issue on rapid prototyping.