Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Automating interface evaluation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GLEAN: a computer-based tool for rapid GOMS model usability evaluation of user interface designs
Proceedings of the 8th annual ACM symposium on User interface and software technology
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Toward a deeper comparison of methods: a reaction to Nielsen & Phillips and new data
CHI '94 Conference Companion on Human Factors in Computing Systems
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
A tool for creating predictive performance models from user interface demonstrations
Proceedings of the 12th annual ACM symposium on User interface software and technology
A comparison of tools for building GOMS models
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Computer Interaction
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Simple cognitive modeling in a complex cognitive architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quick and dirty GOMS: a case study of computed tomography interpretation
Human-Computer Interaction
TYPIST: a theory of performance in skilled typing
Human-Computer Interaction
Beyond the UI: product, process and passion
Proceedings of the third Nordic conference on Human-computer interaction
TaskArchitect: taking the work out of task analysis
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting task execution time on handheld devices using the keystroke-level model
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Multipurpose Prototypes for Assessing User Interfaces in Pervasive Computing Systems
IEEE Pervasive Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leveraging characteristics of task structure to predict the cost of interruption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparisons of keystroke-level model predictions to observed data
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Model-based evaluation of expert cell phone menu interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
iPod distraction: effects of portable music-player use on driver performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A minimal model for predicting visual search in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a tool for predicting user exploration
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A cognitive simulation model for novice text entry on cell phone keypads
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Automating human-performance modeling at the millisecond level
Human-Computer Interaction
Interaction programming: next steps
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Rapid prototyping and evaluation of in-vehicle interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
AI support for building cognitive models
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
User-Centered Design and Evaluation --- The Big Picture
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Toward Cognitive Modeling for Predicting Usability
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Mobile Phone Usability Questionnaire (MPUQ) and Automated Usability Evaluation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Predicting the cost of error correction in character-based text entry technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human performance modeling for all: importing UI prototypes into cogtool
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing for auditory web access: accessibility and cellphone users
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
A model of novice and expert navigation performance in constrained-input interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a tool for keystroke level modeling of skilled screen reading
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Using CogTool to model programming tasks
Evaluation and Usability of Programming Languages and Tools
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Using predictive human performance models to inspire and support UI design recommendations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the keystroke-level model for designing user interface on middle-sized touch screens
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 33rd International Conference on Software Engineering
Leveraging human behavior models to predict paths in indoor environments
Pervasive and Mobile Computing
Extending predictive models of exploratory behavior to broader populations
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
Feasibility study of predictive human performance modeling technique in field activities
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Acceptance and speed of animations in business software
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Complexity analysis: a quantitative approach to usability engineering
Proceedings of the 2011 Conference of the Center for Advanced Studies on Collaborative Research
Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Making Instance-based Learning Theory usable and understandable: The Instance-based Learning Tool
Computers in Human Behavior
Modeling task performance for a crowd of users from interaction histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CogTool-Explorer: a model of goal-directed user exploration that considers information layout
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easing the generation of predictive human performance models from legacy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences with collaborative, distributed predictive human performance modeling
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Age-specific predictive models of human performance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Specifying ACT-R models of user interaction with a GOMS language
Cognitive Systems Research
A prototype structured but low-viscosity editor for novice programmers
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Understanding users in the wild
Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility
Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts law
CHI '13 Extended Abstracts on Human Factors in Computing Systems
International Journal of Cognitive Performance Support
Human performance regression testing
Proceedings of the 2013 International Conference on Software Engineering
Exploring pinch and spread gestures on mobile devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Improvements in interface design through implicit modeling
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Predictive modelling for HCI problems in novice program editors
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces. Keystroke-Level Models are produced automatically using new rules for placing mental operators, then implemented in the ACT-R cognitive architecture. They interact with the mock-up through integrated perceptual and motor modules, generating behavior that is automatically quantified and easily examined. Using a query-entry user interface as an example [19], we demonstrate that this new system enables more rapid development of predictive models, with more accurate results, than previously published models of these tasks.