interactions
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Simple cognitive modeling in a complex cognitive architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Model for non-expert text entry speed on 12-button phone keypads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predictive human performance modeling made easy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Cognitive difficulties and access to information systems: an interaction design perspective
Universal Access in the Information Society
The effects of prior experience on the use of consumer products
Universal Access in the Information Society
Characterising user capabilities to support inclusive design evaluation
Universal Access in the Information Society
Applying Graph Theory to Interaction Design
Engineering Interactive Systems
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Touchscreen devices are often limited by the complexity of their user interface design. In the past, iterative design processes using representative user groups to test prototypes were the standard method for increasing the inclusivity of a given design, but cognitive modeling has potential to be an alternative to rigorous user testing. However, these modeling approaches currently have many limitations, some of which are based on the assumptions made in translating a User Interface (UI) into a definition file that cognitive modeling frameworks can process. This paper discusses these issues and postulates potential approaches to improvements to the translation procedure.