A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Predictive human performance modeling made easy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accessibility designer: visualizing usability for the blind
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting task execution time on handheld devices using the keystroke-level model
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ICGSE '06 Proceedings of the IEEE international conference on Global Software Engineering
Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
WebAnywhere: a screen reader on-the-go
W4A '08 Proceedings of the 2008 international cross-disciplinary conference on Web accessibility (W4A)
Involving domain experts in assistive technology research
Universal Access in the Information Society
An alternative information web for visually impaired users in developing countries
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
The strategic use of complex computer systems
Human-Computer Interaction
SNIF-ACT: a cognitive model of user navigation on the world wide web
Human-Computer Interaction
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparative study of speech and dialed input voice interfaces in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Universal Access in the Information Society
How much does expertise matter?: a barrier walkthrough study with experts and non-experts
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Toward modeling auditory information seeking strategies on the web
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2011 Workshop on Agent-Directed Simulation
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Low-end mobile phones are becoming generally available throughout the world and the main window onto the Web. A large constituency for Web access is being created whose experience Web designers are not familiar with, particularly because of the central role of auditory, rather than visual access. This is analogous to problems faced by visually impaired users, where again Web designers have an audience whose experience they rarely share. One might think that proven design practices of working directly with users or intermediaries would be effective, but we argue that in these situations they are difficult to apply, not least because of the distance geographically and culturally from the users. We therefore present alternative ways for developers to gain insight into the experience of auditory access. We also discuss the potential of tools and resources such as simulations of an auditory interaction with the Web and illustrate how these can help --- particularly with early stage design. Successful simulations can reduce the cost and effort needed to design a usable auditory Web experience, and as a bonus, the insights gained often improve a site for many other users as well.