The precis of Project Ernestine or an overview of a validation of GOMS
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
C4.5: programs for machine learning
C4.5: programs for machine learning
Performance effect of matching computer interface characteristics and user skill level
International Journal of Man-Machine Studies
Automatic chunk detection in human-computer interaction
AVI '94 Proceedings of the workshop on Advanced visual interfaces
Chunking and phrasing and the design of human-computer dialogues
Human-computer interaction
The growth of cognitive modeling in human-computer interaction since GOMS
Human-computer interaction
The GOMS family of user interface analysis techniques: comparison and contrast
ACM Transactions on Computer-Human Interaction (TOCHI)
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
The Architecture of Cognition
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
Sequence Learning: From Recognition and Prediction to Sequential Decision Making
IEEE Intelligent Systems
Pausal behavior of end-users in online searching
Information Processing and Management: an International Journal
Dependability at the User Interface
FTCS '95 Proceedings of the Twenty-Fifth International Symposium on Fault-Tolerant Computing
Predictive human performance modeling made easy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouse movements of motion-impaired users: a submovement analysis
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Effect of age and Parkinson's disease on cursor positioning using a mouse
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
User Interface Defect Detection by Hesitation Analysis
DSN '06 Proceedings of the International Conference on Dependable Systems and Networks
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Dynamic detection of novice vs. skilled use without a task model
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploratory sequential data analysis: foundations
Human-Computer Interaction
Rapid prototyping and evaluation of in-vehicle interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Automatic detection of users' skill levels using high-frequency user interface events
User Modeling and User-Adapted Interaction
The role of endophenocognitypes in cognitive performance
International Journal of Cognitive Performance Support
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Computer users have motionless periods of time while performing computer-based tasks. Do these pauses relate to the mental and perceptual actions required to perform tasks? Do users essentially pause while they think, wait to retrieve the next step to perform, or search the location of something on the screen? How do the pauses change as the users gain experience and progress from novice to skilled? To answer these questions, we conducted user studies to investigate the link between the pauses observed in users' interactions with computer-based applications and their skill levels. In this paper, we introduce a set of pause-related attributes that can distinguish among different levels of skills in performing Graphical User Interface GUI tasks. We employ machine learning algorithms to build skill classifiers based on these attributes. These skill classifiers can be used to create skill-adaptive applications.