Numerical methods for scientists and engineers (2nd ed.)
Numerical methods for scientists and engineers (2nd ed.)
Unified theories of cognition
Knowledge of command usage in a spreadsheet program
ACM SIGMIS Database
A theoretically motivated tool for automatically generating command aliases
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
The GOMS family of user interface analysis techniques: comparison and contrast
ACM Transactions on Computer-Human Interaction (TOCHI)
Computational models of information scent-following in a very large browsable text collection
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cognitive modeling reveals menu search in both random and systematic
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Simple cognitive modeling in a complex cognitive architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The human-computer interaction handbook
Model-based evaluation of cell phone menu interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predictive human performance modeling made easy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Discovering user information needs: the case of university department web sites
interactions - HCI & Higher Education
Specifying ACT-R models of user interaction with a GOMS language
Cognitive Systems Research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A cognitive simulation model for novice text entry on cell phone keypads
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
A formal model to handle the adaptability of multimodal user interfaces
Proceedings of the 1st international conference on Ambient media and systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Exploring potential usability gaps when switching mobile phones: an empirical study
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Rapid prototyping and evaluation of in-vehicle interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Modeling learning effects in mobile texting
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Performance evaluation of a genetic algorithm for optimizing hierarchical menus
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Why it's quick to be square: modelling new and existing hierarchical menu designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards analytical evaluation of human machine interfaces developed in the context of smart homes
Interacting with Computers
Investigating the accessibility of program selection menus of a digital TV interface
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
KLM operator values for rural mobile phone user
Proceedings of the 3rd International Conference on Human Computer Interaction
Action graphs and user performance analysis
International Journal of Human-Computer Studies
Genetic algorithms supporting generative design of user interfaces: Examples
Information Sciences: an International Journal
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We describe concepts to support the analysis of cell phone menu hierarchies, based on cognitive models of users and easy-to-use optimization techniques. We present an empirical study of user performance on five simple tasks of menu traversal on an example cell phone. Two of the models applied to these tasks, based on GOMS and ACT-R, give good predictions of behavior. We use the empirically supported models to create an effective evaluation and improvement process for menu hierarchies. Our work makes three main contributions: a novel and timely study of a new, very common HCI task; new versions of existing models for accurately predicting performance; and a search procedure to generate menu hierarchies that reduce traversal time, in simulation studies, by about a third.