A comparison of selection time from walking and pull-down menus
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Structural analysis of hypertexts: identifying hierarchies and useful metrics
ACM Transactions on Information Systems (TOIS)
Cost-justifying usability
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Java look and feel design guidelines: advanced topics
Java look and feel design guidelines: advanced topics
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
Usability Engineering
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
Usability Basics for Software Developers
IEEE Software
Examining a metric for predicting the accessibility of information within hypertext structures
Examining a metric for predicting the accessibility of information within hypertext structures
Detail Preserving Reproduction of Color Images for Monochromats and Dichromats
IEEE Computer Graphics and Applications
Accommodating color blind computer users
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Model-based evaluation of expert cell phone menu interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
A predictive model of menu performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interface to support color blind computer users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation behavior models for link structure optimization
User Modeling and User-Adapted Interaction
Human Computer Interaction: Legibility and Contrast
ICIAP '07 Proceedings of the 14th International Conference on Image Analysis and Processing
Adapting palettes to color vision deficiencies by genetic algorithm
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Editorial: Genetic and evolutionary computing
Information Sciences: an International Journal
Associating visual textures with human perceptions using genetic algorithms
Information Sciences: an International Journal
Web-page color modification for barrier-free color vision with genetic algorithm
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
Information Sciences: an International Journal
Hi-index | 0.07 |
Designing User Interfaces (UIs) is considered a creative and human-intensive task, and this prevents from adopting computer-aided tools to explore alternative solutions. A number of decisions are to be taken, such as optimizing the displacement of UI items on the available screen space or selecting an adequate palette of colors. Therefore, the UI design process is iterative in nature, time consuming, and costly. Generative design, while keeping the centrality of human creativity, introduces a novel approach to assist humans in finding effective and esthetically convincing solutions. Meta-heuristics are a means to apply generative design in practice. We advocate the use of meta-heuristics to supporting different aspects of the UI design process. In this paper we discuss the application of genetic algorithms to solve two different problems: building hierarchical menu layouts and selecting color palettes based on a set of constraints. The paper discusses the results of two experimental applications developed in Poste Italiane, namely the money ordering by Automated Teller Machine (ATM) interfaces and the provision of financial information by kiosks.