Orthogonal Latin squares: an application of experiment design to compiler testing
Communications of the ACM
Usability—context, framework, definition, design and evaluation
Human factors for informatics usability
Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Usability Engineering
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
Future mobile device user interfaces
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Techniques for designing mobile applications with customer data
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Enabling and improving the use of mobile e-services
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
A usability study of short message service on middle-aged users
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Influences of personal preference on product usability
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Practical issues in usability measurement
interactions - Waits & Measures
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Systematic evaluation methodology for cell phone user interfaces
Interacting with Computers
Model-based evaluation of expert cell phone menu interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Barrel menu: a new mobile phone menu for feature rich devices
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
Habit as an explanation of participation in an online peer-production community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The present study explores potential usability gaps when users switch from a familiar to an unfamiliar mobile phone interface. A within-subject experiment was performed in which nine users familiar with Sony-Ericsson T630 and nine familiar with Nokia 7250 performed tasks on both phones. On average, test subjects spent more time on finishing tasks with an unfamiliar phone than with a familiar one. For two of the four tasks, there was a significant difference in completion time between the first-time Nokia users and the first-time Sony-Ericsson users. The tasks of adding a contact to the address book and sending an SMS to a contact in the address book were performed more quickly by new Nokia users than by new Sony-Ericsson users. The subjective difficulty ranking also showed that first-time Nokia users found the new phone easier to use than first-time Sony-Ericsson users did. Hierarchical Task Analysis is used as a potential explanation, and three other theories that relate to these findings are presented: mental models, habit errors, and emotional attachment.