Follow the (slash) dot: effects of feedback on new members in an online community
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Motivating participation by displaying the value of contribution
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk to me: foundations for successful individual-group interactions in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A large-scale study of web password habits
Proceedings of the 16th international conference on World Wide Web
How a personalized geowiki can help bicyclists share information more effectively
Proceedings of the 2007 international symposium on Wikis
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feed me: motivating newcomer contribution in social network sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring potential usability gaps when switching mobile phones: an empirical study
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
The singularity is not near: slowing growth of Wikipedia
Proceedings of the 5th International Symposium on Wikis and Open Collaboration
Social network activity and social well-being
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lurking? cyclopaths?: a quantitative lifecycle analysis of user behavior in a geowiki
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivations to participate in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social network games: exploring audience traits
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Finding social roles in Wikipedia
Proceedings of the 2011 iConference
Facebook as a toolkit: A uses and gratification approach to unbundling feature use
Computers in Human Behavior
Latent Users in an Online User-Generated Content Community
Computer Supported Cooperative Work
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User activities in peer-production communities have mainly been examined under the assumption that individuals are rational individuals who are always cognizant of what they are doing and why. We argue that not all use is the same; while some behaviors are governed by conscious motivations, others may be a habitual response that is developed out of routine. We take a more granular approach to explaining what people are doing in online communities and how motivations and habits explain their use of specific features. In the context of the peer-production community Everything2 we employ both server log data and self-report, finding that habit is a non-conscious-driven behavior that is more associated with less cognitively-demanding tasks than content production.