Extreme programming explained: embrace change
Extreme programming explained: embrace change
Agile Software Development with Scrum
Agile Software Development with Scrum
A living laboratory for the design and evaluation of ubiquitous computing technologies
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
Framing design in the third paradigm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous Computing: Smart Devices, Environments and Interactions
Ubiquitous Computing: Smart Devices, Environments and Interactions
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Friend or fiend: prototyping for social cohesion
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Creating a context-aware mobile application to enlarge social cohesion: skating together
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
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This paper discusses the need for a Human Centred Creative Technology approach to the design and education of HCI and Media Technology. We briefly describe our current practice what HCI and Media technology design and education (should) look like, being grounded on a vision of the future of area of interest as informal, not-necessarilly goal-directed and lightweight practice, associated the technology generation of ubiquitous computing, smartphone apps and the internet of things. It discusses some of the lessons learned from actual design, research and education, focussing on design as a exploratory process of mashing-up functions, services and presentations in the context learning by doing: doing research, doing design and doing learning from each other. Finally, having discussed the consequences of a Human Centred Creative Technology approach for design and for education, the main part of the paper discusses the content issues behind the developments in the area of HCI ad Media technology. This part discusses a number of attempts from the litterature to describe the developments, the need to identify a set of independent causal factors behind the developments, and the process and its results to arrive at a set of factors which help to understand, teach and anticipate the development from the desktop-oriented generation towards the ubiquitous, sensitive, smart, tangible, and networked ICT generation of the future.