Friend or fiend: prototyping for social cohesion
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research
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This research is aimed at creating an application that adapts to its environment and brings people together. The question is whether this feasible for an audience that is not directly associated with social media products. A concept and a prototype have been developed as proof of concept that social applications can and should be build by focusing on the factors which determine social cohesion of the target audience. Context-awareness may increase the value of an app to its users thereby increasing the social cohesion in the community. Context-awareness also provides the data which enables designers to continue improving the usability of the design.