Textual bloopers: an excerpt from GUI bloopers
interactions
Universal media: media-rich content for bandwidth-starved devices
ACM SIGGRAPH Computer Graphics
Situated Computing: A Paradigm for the Mobile User-Interaction with Multimedia Sources
Annals of Software Engineering
IEEE MultiMedia
Content-based retrieval of video data by the grammar of film
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
A Collaborative Augmented Reality System Using Transparent Display
ISMSE '04 Proceedings of the IEEE Sixth International Symposium on Multimedia Software Engineering
IEEE MultiMedia
EIC's Message: Pushing Forward with Interoperability
IEEE MultiMedia
Tmsparent interface: a seamless media space integrating the real and virtual worlds
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
Going beyond completeness in information retrieval
DNIS'07 Proceedings of the 5th international conference on Databases in networked information systems
Going beyond completeness in information retrieval
International Journal of Computational Science and Engineering
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Multimedia is referred to ideally as the use of computers to present text, graphics, video, animation, and sound in an integrated way. But, in reality, 'integration' is read as 'synchronisation' among those media. The term multimedia reminds us of the existence of multiple media. In this paper, we present a notion of UniversalMedia. It is not just text, or graphics, or video, or animation, or sound. Rather it is an all-in-one active object. Some trials the author has carried out as a step toward realisation of such active media are presented.