POLAR: portable, optical see-through, low-cost augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
From MultiMedia to UniversalMedia
International Journal of Computational Science and Engineering
From multimedia to universalmedia
DNIS'05 Proceedings of the 4th international conference on Databases in Networked Information Systems
Evaluation of collaborative construction in mixed reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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Augmented reality is a technique to integrate the virtual (i.e., computer-generated) information with objects in the real world. Real world objects can thus be augmented in their properties and functions with the help of a computer. One of the authors has proposed an augmented reality system in which a transparent display is used as a means of integration of the real world and the virtual world. This paper discusses an extension of the system so that it can be used in a collaborative working environment. Capturing the gesture as a means of user interaction is realized by a single camera, aiming at simplifying the system setup and image analysis. We propose an idea of utilizing statistical data of human body and humanýs perceptional characteristics, as well as vision techniques. Two applications are presented to explain the usefulness of the system: One is a game-like application which we call mind-to-mind communication, and the other a messenger object.