Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Computers as theatre
PD and joint application design: a transatlantic comparison
Communications of the ACM - Special issue Participatory Design
Conducting and analyzing a contextual interview (excerpt)
Human-computer interaction
Interactive systems: bridging the gaps between developers and users
Human-computer interaction
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Studying context: a comparison of activity theory, situated action models, and distributed cognition
Context and consciousness
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Using ethnography in contextural design
Communications of the ACM
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The invisible computer
Designing for context: usability in a ubiquitous environment
CUU '00 Proceedings on the 2000 conference on Universal Usability
Digital libraries and mobility
Communications of the ACM
Designing e-books for legal research
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Reading-in-the-small: a study of reading on small form factor devices
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Toward Virtual Community Knowledge Evolution
Journal of Management Information Systems
Assessing use intention and usability of mobile devices in a hybrid environment
TPDL'11 Proceedings of the 15th international conference on Theory and practice of digital libraries: research and advanced technology for digital libraries
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Digital library research is made more robust and effective when end-user opinions and viewpoints inform the research, design and development process. A rich understanding of user tasks and contexts is especially necessary when investigating the use of mobile computers in traditional and digital library environments, since the nature and scope of the research questions at hand remain relatively undefined. This paper outlines findings from a library technologies user survey and on-site mobile library access prototype testing, and presents future research directions that can be derived from the results of these two studies.