Cognitive systems engineering: new wine in new bottles
International Journal of Man-Machine Studies
Metaphor, computing systems, and active learning
International Journal of Man-Machine Studies - Ellis Horwood series in artificial intelligence
Communications of the ACM
Object oriented design with applications
Object oriented design with applications
Computers as theatre
Reaching through analogy: a Design Rationale perspective on roles of analogy
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taking software design seriously
Taking software design seriously
Software requirements: objects, functions, and states
Software requirements: objects, functions, and states
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Requirements engineering: social and technical issues
Requirements engineering: social and technical issues
A guide to metaphorical design
Communications of the ACM
Rapid prototyping of user interfaces driven by task models
Scenario-based design
The Muse method for usability engineering
The Muse method for usability engineering
Transforming work: collaboration, learning, and design
Communications of the ACM
Communications of the ACM
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Choosing classes in conceptual modeling
Communications of the ACM
Applying UML and patterns: an introduction to object-oriented analysis and design
Applying UML and patterns: an introduction to object-oriented analysis and design
The invisible computer
Relational database: a practical foundation for productivity
Communications of the ACM
A relational model of data for large shared data banks
Communications of the ACM
The Closed World: Computers and the Politics of Discourse in Cold War America
The Closed World: Computers and the Politics of Discourse in Cold War America
Task Analysis for Human-Computer Interaction
Task Analysis for Human-Computer Interaction
Information and Data Modelling
Information and Data Modelling
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Pattie Maes on Software Agents: Humanizing The Global Computer
IEEE Internet Computing
A Pattern of Islands: Exploring Public Information Space in a Private Vehicle
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Structured Analysis and System Specification
Structured Analysis and System Specification
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Introduction to this special issue on representations in interactive systems development
Human-Computer Interaction
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When system developers design a computer system (or other information artifact), they must inevitably make judgements as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition of cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientialism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientialism or experiential cognition as the foundation for our analysis. Experientialism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCI) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientialism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it can be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.