Computers as theatre
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Myth of the Paperless Office
The Myth of the Paperless Office
Design Way: Intentional Change in an Unpredictable World - Foundations and Fundamentals of Design Competence
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Radical Evolution: The Promise and Peril of Enhancing Our Minds, Our Bodies -- and What It Means to Be Human
The Singularity Is Near: When Humans Transcend Biology
The Singularity Is Near: When Humans Transcend Biology
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user interface systems research
Proceedings of the 20th annual ACM symposium on User interface software and technology
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A simulation-based approach to highly iterative prototyping of ubiquitous computing systems
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Reflexivity in digital anthropology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
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Doing research is, in part, an act of foresight. Even though it is not explicit in many projects, we especially value research that is still relevant five, ten or more years after it is completed. However, published research in the field of interactive computing (and technology research in general) often lacks evidence of systematic thinking about the long-term impacts of current trends. For example, trends on an exponential curve change much more rapidly than intuition predicts. As a result, research may accidentally emphasize near-term thinking. When thinking about the future is approached systematically, we can critically examine multiple potential futures, expand the set of externalities under consideration, and address both negative and positive forecasts of the future. The field of Futures Studies provides methods that can support analysis of long-term trends, support the identification of new research areas and guide design and evaluation. We survey methods for futuristic thinking and discuss their relationship to Human Computer Interaction. Using the sustainability domain an example, we present a case study of a Futures Studies approach - the Delphi Method. We show how Futures Studies can be incorporated into Human Computer Interaction and highlight future work such as rethinking the role of externalities in the validation process.