Computers as theatre
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Discussion: scenarios as engines of design
Scenario-based design
Scenario-based design
Using schematic scenarios to understand user needs
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
The structure of hypertext activity
Proceedings of the the seventh ACM conference on Hypertext
UML distilled: applying the standard object modeling language
UML distilled: applying the standard object modeling language
Just XML
Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Modeling and Distributed Simulation Techniques for Synthetic Training Environments
Modeling and Distributed Simulation Techniques for Synthetic Training Environments
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Scenarios are narratives that illustrate future possibilities, such as proposed systems or plans, and help policy makers and designers choose among alternative courses of action. In view of the decision-making uses to which scenarios are put, it would be valuable to elaborate scenarios at multiple levels of detail or to substitute detailed eventualities by starting from a common core of narrative episodes and refining them differently. Although domain-specific techniques and computational environments exist for encoding simulating and manipulating scenarios, there exist no general-purpose scenario representations between the extremes of formality and informality provided by executable simulation programs at one extreme and free-form text or streaming media descriptions at the other. The challenge is to define a representation for scenarios that supports a wide range of discussion and comprehension activities while remaining independent of content and access mechanisms. Our approach is to define a representation based on the morphology of narratives and the activities of storytelling, an approach that separates what a narrative is from how scenarios are used to support decision making. This paper describes the representation, a markup implementation (SCML), and their use in the management of simulation experiments.