Computers as theatre
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Gesture and response in field-based performance
Proceedings of the 5th conference on Creativity & cognition
TGarden: wearable instruments and augmented physicality
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Gesture and response in field-based performance
Proceedings of the 5th conference on Creativity & cognition
An in-depth case study of art-technology collaboration
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
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In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transdisciplinary, collaborative practice-based research in creative art and design production and specifically, on Sponge as a unique example of a community of practice that spans artistic production, techno-scientific research, and critical studies. Issues essential to collaborative work practices such as shared language, construction of boundary objects, accommodation of differing epistemic cultures as well Sponge's thematic interest in performance, materiality and agency are examined in the context of several large scale artistic projects produced in the US, Canada and Europe. Finally, we examine the relationship between Sponge and the second author's Topological Media Lab in trying to come to terms with the differing scales and life cycles in partnering between the university-based research lab and the sphere of artistic and cultural production.