Agent systems that negotiate and learn
International Journal of Human-Computer Studies
A call for collaborative interfaces
ACM Computing Surveys (CSUR) - Special issue: position statements on strategic directions in computing research
A view of the EM algorithm that justifies incremental, sparse, and other variants
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Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A writer's collaborative assistant
Proceedings of the 7th international conference on Intelligent user interfaces
Integrative negotiation in complex organizational agent systems
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
The RoboCup Physical Agent Challenge: Goals and Protocols for Phase 1
RoboCup-97: Robot Soccer World Cup I
AutONA: a system for automated multiple 1-1 negotiation
Proceedings of the 4th ACM conference on Electronic commerce
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
RoboCup Rescue: A Grand Challenge for Multi-Agent Systems
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
The Influence of Social Dependencies on Decision-Making: Initial Investigations with a New Game
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Acquiring domain knowledge for negotiating agents: a case of study
International Journal of Human-Computer Studies
Adapting to agents' personalities in negotiation
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
International Journal of Human-Computer Studies
Efficient agents for cliff-edge environments with a large set of decision options
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Using multiagent teams to improve the training of incident commanders
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Resolving crises through automated bilateral negotiations
Artificial Intelligence
Different orientations of males and females in computer-mediated negotiations
Computers in Human Behavior
Designing haptic icons to support collaborative turn-taking
International Journal of Human-Computer Studies
Mobile opportunistic commerce: mechanisms, architecture, and application
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Simultaneously modeling humans' preferences and their beliefs about others' preferences
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Facing the challenge of human-agent negotiations via effective general opponent modeling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Incorporating helpful behavior into collaborative planning
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Learning social preferences in games
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Modeling reciprocal behavior in human bilateral negotiation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Can automated agents proficiently negotiate with humans?
Communications of the ACM - Amir Pnueli: Ahead of His Time
Modeling User Perception of Interaction Opportunities for Effective Teamwork
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Agent-human interactions in the continuous double auction
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
The supply chain trading agent competition
Electronic Commerce Research and Applications
The influence of task contexts on the decision-making of humans and computers
CONTEXT'07 Proceedings of the 6th international and interdisciplinary conference on Modeling and using context
Human-robot interaction in rescue robotics
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Socially intelligent reasoning for autonomous agents
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Agents that negotiate proficiently with people
SBP'11 Proceedings of the 4th international conference on Social computing, behavioral-cultural modeling and prediction
DipGame: A challenging negotiation testbed
Engineering Applications of Artificial Intelligence
Metastrategies in the Colored Trails game
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
An Adaptive Agent for Negotiating with People in Different Cultures
ACM Transactions on Intelligent Systems and Technology (TIST)
Human-agent teamwork in dynamic environments
Computers in Human Behavior
A cultural sensitive agent for human-computer negotiation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
A multi-agent systems "turing challenge"
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
HANA: A Human-Aware Negotiation Architecture
Decision Support Systems
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Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in these heterogeneous human-computer groups vary in their capabilities, goals, and strategies; they may cooperate, collaborate, or compete. The presence of people in mixed networks raises challenges for the design and the evaluation of decision-making strategies for computer agents. This paper describes several new decision-making models that represent, learn and adapt to various social attributes that influence people's decision-making and presents a novel approach to evaluating such models. It identifies a range of social attributes in an open-network setting that influence people's decision-making and thus affect the performance of computer-agent strategies, and establishes the importance of learning and adaptation to the success of such strategies. The settings vary in the capabilities, goals, and strategies that people bring into their interactions. The studies deploy a configurable system called Colored Trails (CT) that generates a family of games. CT is an abstract, conceptually simple but highly versatile game in which players negotiate and exchange resources to enable them to achieve their individual or group goals. It provides a realistic analogue to multi-agent task domains, while not requiring extensive domain modeling. It is less abstract than payoff matrices, and people exhibit less strategic and more helpful behavior in CT than in the identical payoff matrix decision-making context. By not requiring extensive domain modeling, CT enables agent researchers to focus their attention on strategy design, and it provides an environment in which the influence of social factors can be better isolated and studied.