Connectionist learning of belief networks
Artificial Intelligence
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Learning an Agent's Utility Function by Observing Behavior
ICML '01 Proceedings of the Eighteenth International Conference on Machine Learning
Algorithms for Inverse Reinforcement Learning
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
The Influence of Social Dependencies on Decision-Making: Initial Investigations with a New Game
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Reasoning about Rationality and Beliefs
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
The Influence of Social Dependencies on Decision-Making: Initial Investigations with a New Game
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Adapting to agents' personalities in negotiation
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Predicting people's bidding behavior in negotiation
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Efficient agents for cliff-edge environments with a large set of decision options
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A value-based argument model of convention degradation
Artificial Intelligence and Law - Argumentation in artificial intelligence and law
Different orientations of males and females in computer-mediated negotiations
Computers in Human Behavior
Modeling how humans reason about others with partial information
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Simultaneously modeling humans' preferences and their beliefs about others' preferences
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Colored trails: a multiagent system testbed for decision-making research
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
Negotiation in Semi-cooperative Agreement Problems
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Facing the challenge of human-agent negotiations via effective general opponent modeling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling reciprocal behavior in human bilateral negotiation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Journal of Artificial Intelligence Research
Providing a recommended trading agent to a population: a novel approach
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Can automated agents proficiently negotiate with humans?
Communications of the ACM - Amir Pnueli: Ahead of His Time
The influence of task contexts on the decision-making of humans and computers
CONTEXT'07 Proceedings of the 6th international and interdisciplinary conference on Modeling and using context
Agent decision-making in open mixed networks
Artificial Intelligence
The effect of expression of anger and happiness in computer agents on negotiations with humans
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Human-agent teamwork in dynamic environments
Computers in Human Behavior
Learning in one-shot strategic form games
ECML'06 Proceedings of the 17th European conference on Machine Learning
Efficient bidding strategies for Cliff-Edge problems
Autonomous Agents and Multi-Agent Systems
HOMAN, a learning based negotiation method for holonic multi-agent systems
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology
Hi-index | 0.00 |
This paper presents a machine-learning approach to modeling human behavior in one-shot games. It provides a framework for representing and reasoning about the social factors that affect people's play. The model predicts how a human player is likely to react to different actions of another player, and these predictions are used to determine the best possible strategy for that player. Data collection and evaluation of the model were performed on a negotiation game in which humans played against each other and against computer models playing various strategies. A computer player trained on human data outplayed Nash equilibrium and Nash bargaining computer players as well as humans. It also generalized to play people and game situations it had not seen before.