The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
The automated design of believable dialogues for animated presentation teams
Embodied conversational agents
Graph-based generation of referring expressions
Computational Linguistics
From brows to trust: evaluating embodied conversational agents
From brows to trust: evaluating embodied conversational agents
Generating Referring Expressions that Involve Gradable Properties
Computational Linguistics
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Fully generated scripted dialogue for embodied agents
Artificial Intelligence
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
MPML3D: agent authoring language for virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Generating monologue and dialogue to present personalised medical information to patients
ENLG '07 Proceedings of the Eleventh European Workshop on Natural Language Generation
Report on the first NLG Challenge on Generating Instructions in Virtual Environments (GIVE)
ENLG '09 Proceedings of the 12th European Workshop on Natural Language Generation
Learning content selection rules for generating object descriptions in dialogue
Journal of Artificial Intelligence Research
Coping with temporal constraints in multimedia presentation planning
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
A cross-linguistic study on the production of multimodal referring expressions in dialogue
ENLG '11 Proceedings of the 13th European Workshop on Natural Language Generation
International Journal of Human-Computer Studies
Hi-index | 0.00 |
This paper presents a quest for the most suitable setting and method to assess the naturalness of the output of an existing algorithm for the generation of multimodal referring expressions. For the evaluation of this algorithm a setting in Second Life was built. This paper reports on a pilot study that aimed to assess (1) the suitability of the setting and (2) the design of our evaluation method. Results show that subjects are able to discriminate between different types of referring expressions the algorithm produces. Lessons learnt in designing questionnaires are also reported.