MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
A Virtual Tour Guide for Virtual Worlds
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
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The use of virtual characters becomes invariably common in computer games and other applications. So-called "bots" (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.