Creating and Scripting Second Life Bots Using MPML3D

  • Authors:
  • Birgit Endrass;Helmut Prendinger;Elisabeth André;Mitsuru Ishizuka

  • Affiliations:
  • National Institute of Informatics, , Tokyo, Japan and University of Augsburg, Germany;National Institute of Informatics, , Tokyo, Japan;University of Augsburg, Germany;University of Tokyo, Japan

  • Venue:
  • IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
  • Year:
  • 2008

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Abstract

The use of virtual characters becomes invariably common in computer games and other applications. So-called "bots" (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.