Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
A storytelling support system using robots and handheld projectors
IDC '08 Proceedings of the 7th international conference on Interaction design and children
An Oz-centric review of interactive drama and believable agents
Artificial intelligence today
The Maze EV: a two player installation game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The Maze EV: a two player installation game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the PuzzleTale system, assembling the tangible puzzle piece can affect the digital characters and create a flexible story context. Different assembled patterns represent the diverse ways that users explore and compose the story. The PuzzleTale system creates a dynamic causal relationship between the process of interactive storytelling and the outcome of a story. There are two variables that continuously affect the story context including the amount and the sequence of digital characters that the reader plays. The system engages the reader participating in the development of the story through playing tangible puzzle pieces with digital characters as a decision-making tool, thus providing individualized storytelling experiences.