Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Children as designers, testers, and evaluators of educational software
The design of children's technology
Changing minds: computers, learning, and literacy
Changing minds: computers, learning, and literacy
Using protocol analysis to evaluate the usability of a commercial web site
Information and Management
Inside Case-Based Reasoning
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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This paper explores the pedagogical potential of Gamestar Mechanic, a computer game where players learn the principles of game design by making, sharing and reviewing games in the context of an online community of designers. The game has been designed to foster the appropriation of complex language and literacy skills by middle school children. By relying on think aloud interviews and a discourse analytic framework, this paper explores the language practices germane to the game designer Discourse enacted by players as they tackle a game design challenge.